![]() ![]() Changed location naming on Beach Scene from street to area Changed livery of helicopter always to ambulance version Changed position of objects in El Burro Heights scene Fixed a bug that interaction input key was always set to default Fixed a bug where peds on scene sometimes went crazy Fixed aborting Callout cause of wrong eventhandler Fixed that suspect boat was outside of searcharea Fixed a bug where assistant cars didn´t start driving to the assigned area. Fixed a bug on SideWalk scene where a wrong Dispatch notification was send even if suspect already identifed Fixed a bug where the blip of the witness in surfer scene was not deleted after conversation was finished ![]() Fixed a bug at Bike Scene where helicopter sometimes was not loaded or exploded Fixed a bug where sometimes data of suspect vehicle was not loaded and caused callout to crash. New Random function ( Suspects now less flee ) Fixed a bug at Vespucci Beach Callout when arriving at suspect Fixed Wait Position of police cars in sidewalk scene Fixed Helicopter explosions or missing at cyclist scene (this time really) Changed Backup audio to LPC, to support Better Dispatch Audio Peds that in conversation now always face player, independent from viewing angle Recoding off all Assistant callout (lots of improvements) Added new scene locations in Los Santos County and Blaine County for all Callout types Added Maximum Spawn radius added to ini file ( possible to view in in game menu ) Added Headlight on/off depending on daytime of scenery vehicles Fixed an issue with modifier key set to NONE was showing an error Added the possibility to set custom model definitions (New Editor included) -> Support of RDE Fixed Issue with RDE removing police peds/vehicles from already loaded scene Fixed issue with multiple spawns of peds at scene Added notification for player when scene is left before finishing conversations Added possibility to set callout probability Fixed Issue with callout crashing if not accepted Fixed a memory leak that could crash the game client Added animation when dispatch is called Added possiblity to set individual backup unit names in ini file Removed LPC Editor, direct editing of values in ini are now required Removed support for Realism Dispatch Enhanced, was introduced in 0.2.6.2 Removed support for ComputerPlus (Plugin no longer supported), was introduced in 0.2.7.0 Changed smoking ped from animation to world scenario Different paths are leading to it, however, those are also quite exposed and while it's possible to come from behind Site A via the stairs that go into the Storage room, this involves going past Bombsite B to do.- Changed name of user from ini to LSPDFR Character It's situated at the top of the Park and right next to the CT Spawn in a very open area. This is the least popular Bombsite to take on this map due to the positioning of it. Overpass also lacks a “Top Mid” and “Low Mid” unlike most maps and the middle area of this map isn't too clear which is why Mid might look a little strangely placed when looking at a layout of the map. Instead, the Mid can be found upstairs in the Park and while it can be a fighting area, this is not typically a critical area to hold. There is no traditional “Mid” on this map where players need to control it to win. Here is an overview of the other CSGO Map Callouts: ![]() While it's possible to look down over the ledge from the upstairs Park area down into the Overpass for sniping, the person is also risking being shot by other players from other locations on the map. The CT Spawn is also next to a ledge that allows sight down into Bombsite B. ![]()
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